5. Drum and Percussion Elements
Determine the Drum Kit to use
The Drum Kit is also an instrument, with an infinite pallet of sounds. To provide a greater understanding, Drum Kits can be categorised into 6 types. Other qualities which can be suitable to help categorise include power, i.e. light, medium and heavy, which makes a total of 6 colours with 3 different shades each, or 18 categories.
The timbre of a Drum Kit can be classified mainly by the source and use of filters. Certain timbres are more effective for specific genres, although you can mix it up a bit for originality.
1) Analogue: Raw, unprocessed live kit, either recorded directly from a live drum kit or sequenced.
2) Electronic Crisp Hard: Analogue kit, processed electronically to create a tight and crisp kit.
3) Electronic Vintage: Electronically generated drums, e.g. 808, 909.
4) Filtered Analogue: Filtered analogue drums with either subtle, e.g. modulation, vocoder, band pass or drastic effects, e.g. distortion.
5) Filtered Crisp Hard: Filtered Crisp Hard drums with either subtle, e.g. modulation, vocoder, band pass or drastic effects, e.g. distortion.
6) Filtered Vintage: Electronically generated drums, with additional DSP.
World percussion can add a distinctive and energetic flavour to static beats. The following examples sound effective when added to a House Beat or Broken Beat.
Jazz: light percussion, i.e. no big Snare or Kick.
[See Appendix 6a]
Latin: bongos, castanets and bells and life and an upbeat vibe.
[See Appendix 6b]
World: bongos and tabla complement a steady beat
[See Appendix 6c]
Industrial / Orchestral Drums: - e.g. movie drums
Drum Extras Additional sequences can enhance a standard drum beat and provide
Additional sequences can enhance a standard drum beat and provide
Boom drums / bongos: Rumble boom drums with long reverb
Beat Box: Beat Box: Human vocals imitating drums
Beat Band Pass / Ghost: Tiny filtered beat – treat like shaker percussion.
Beat FX / filter. Beat that is filtered drastically so it no longer sounds like a drum beat, but a sound effect.
No Kick:Hat and Snare beat for breakbowns
Percussion loop: Hats / bongos - usually in house
Poly filler: Polyrythmic sequence to enhance a basic beat, i.e. provide a fuller drum sound
Pre Beat rudiments. Intricately
programmed rhythmic effects. (More details in chapter 8)
(More details in chapter 8)
Beat Swish: Usually in house before the second Snare.
Beat Zaps: Zaps or bleeps, usually off beat to provide a fuller rhythm.
Bongos – steady: With the rhythm for a steady compliment
Bongos – sparse: Against the rhythm and off beat to add intensity
Clap: Electronic or Real (Analogue)
Crash Cymbal: Electronic or Real (Analogue)
Cymbal Ride: Electronic or Real (Analogue)
Hats swing: Swing hats for a jazzy vibe.
Hats electronic: Micro sequencing 1/32nd or less.
Bell Percussion: Metallic percussion.
2 Tone: e.g. 1/8th note bell, electric bong, pop etc.
Percussion FX: Any standard percussion with a filtered sound.
Misc: Anything that doesn’t fit in any other category.
Shakers Regular: With the rhythm for a steady compliment
Shakers Sparse: Start on 3/8 to 7/8 of the bar.
Shakers Analogue: Analogue recording of shakers
There are other percussive instruments available including Whistle, Guiro, Wood Block etc but they add an element of amateur General Midi composer.