This is me

Project Description:

It's me! And this is how I try to explain the concept of "3D" to my family. The model consists of 5366 triangles and uses only a 1024² diffuse texture with alpha and has a standard biped rig.

Programs Used:

Autodesk 3ds Max

- Low-Poly Modeling
- Texture Painting

Adobe Photoshop

- Texturing

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Normals

Project Description:

Creation of textures by baking normals from a high poly model to a plane, seemed a necessary step to master normal baking of more complex objects. Here you an find some of the textures I made.

Programs Used:

Autodesk Mudbox

- Sculpting

3D Studio Max

- Modeling
- Rendering normals

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Webley MK VI

Project Description:

Creation of al low-poly weapon of choice. The normal map was baked from a high-poly model and tweaked where necessary. Triangle count is 4287 (including one bullet) and the normal, diffuse, specular and glossiness maps have a resolution of 2048²px.

Programs Used:

Autodesk 3ds Max

- High-Poly Modeling
- Low-Poly Modeling
- Normal Baking

Adobe Photoshop

- Texturing

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Serenity

Project Description:

Sit back and relax, you have all the time in the world.
In this leveldemo, you fly trough a Cambodian inspired temple. After visiting Siem Reap I tried to catch the serenity and rest you find in a place like this. For this assignment we could only use standard UDK assets. But it seems like this place was perfect for the job!

Programs Used:

UDK

- Level design
- Asset placement
- Lighting
- Camera fly through animation

3D Studio Max

- Adjustment models and uv's

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The Grave

Project Description:

This is a small scene, created to combine all the things we learned about sculpting and normal baking.

Programs Used:

Autodesk 3ds Max

- High-Poly Modeling
- Low-Poly Modeling
- Normal Baking

Autodesk Mudbox

- 3D Sculpting

Adobe Photoshop

- Texturing

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Brave Little Pilots

Project Description:

Brave Little Pilots is a small but funny, 2-player game. This was a team project to get to know the Unity-Engine a little better. Jason Roels and I have taken care of the programming and merging al the parts of the game. Great art was provided by Jeroen Van Hoorebeke and Ellie Verbrugge. After 2 weeks this was our result.

Programs Used:

Unity

- Level design
- Basic gameplay
- Weapons & Upgrades
- Particle Effects

Visual Studio

- Unityscript programming

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In Your Face

Project Description:

On a far away planet there's a war going on. Choose a side and fight!
In Your Face is a Unity Strategy Game for 2 players. Command your units, take over civillian structures, collect money and special weapons and try to defeat your opponent.
Jan Schuerman and I took care of the programming. Thijs De Wachter was our incredible concept artist and Jeroen (Zerreth) Van Wamelen as 3D modeler, Leveldesigner and all other things we needed.

Programs Used:

Autodesk 3ds Max

- Flipbook rendering for particles

Unity

- Gameplay Programming
- GUI Programming
- Main Menu
- Particle Effects
- Implementing Assets
- Audio Implementation

Photoshop

- Textures for Particles
- GUI adjustments

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Snake

Project Description:

Snake was a project to test our platform programming capabilities. The game had to be designed to work easily on different platforms. In this case programmed in C++ with OpenGL and in JavaScript with WebGL. Everything in the level is loaded through xml and as soon as the level editor is finished, you will find it here for download. Have fun playing Snake!

Programs Used:

Visual Studio

- programming C++ and JavaScript

PhotoShop

- Creating the textures

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