UCC: USB Control Centre
The heart of your Homemade Sim Cockpit
International Room - What is the UCC
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The UCC is an electronic box that gives live to you homemade simulator cockpit. It's able to drive multiple cockpit components such as LCD screens, lights, leds, 7 segments displays, magnetic switches, ...
The UCC is able to drive more than 100 lights/leds outputs, 4 seven segments displays, 3 Lcds (DED-PFD-RWR) and the CMDS display.

At this time, the UCC is fully developped to interact with the Falcon 4.0 family flight simulators. As a consequence it is mainly oriented towards the F-16 cockpit MLU and Block 50.

1. Lights output:
The UCC is able to drive 136 lights output with 4light boards featuring the MM5450 chip. (140 when using MM5451) Those lights can vary from the master caution light, indexer lights, any light of the caution panel or any light that is implemented in the Falcon shared memory. The UCC design allows the user to choose to use regulare 5v leds to any incandescent lights up to 40v. That feature is especially interesting when interfacing real cockpit component such as a caution panel where incandescent lights are 28v. Please note that the multivoltage opportunity can be used within the same lightboard. This multivoltage application also allow us to interface magnetic switches in the cockpit, using any of the light outputs to drive the coil of the switch.

The final "pro" build lightboard PCB with a MM5451. Each PCB is identified with dipswitches. They are daisy chained thoughout the cockpit to allow custom placement. The top row connectors are where the lights/led are connected.

Here's a picture of some lights interfaced with a lightboard: 3 transit gear lights (3 red leds) Green leds for the gear lights and 4 leds placed into the TWA panel. There is also a magnetic switch implemented here, the parking brake switch.

2. LCDs output:
There are three outputs for LCDs screens: DED (data entry display - right of the ICP), PFD (pilot fault display - right aux console of the Block50 model and not featured in the MLU cockpit) and the well known RWR.

The RWR Lcd during beta test (symbol error). Through the UCC software, the user has the choice between 4 different way of displaying the information: With grid, without grid, black or green background. In the picture above, the RWR is displayed with black background and no grid. The bezel face provides the grid.

As for the RWR, there are multiple displays options for the DED and PFD. Normal or realistic fonts, black or green background. The DED is able to display 5 lines as the Falcon DED and normally all pages are implemented.

3. Displays (7segments & OSRAM) output.
Lightboard #3 can be replaced with a special board to interface a real speedbrake indicator and the chaff and flare counters with 7 segments displays. There are two options here. the regular Chaff&flare counters or the fully implemented CMDS panel featuring OSRAM displays quite close to the real deal. Please note that when using any of the Chaff&flares displays, you loose 34(35) lights outputs but don't worry, you have more than enough with three lightboards to cover all the cockpits lights and even more.
The Lightboard #3 is also able to drive the realspeedbrake indicator when using 28v or the user has the choice to impelment it with leds. 4 leds can then gives the opening of the speedbrakes.

The chaff and flare counter can be implemented with 4 7 segments displays. Although this solution is quite cheaper than the next one, you won't be able to display the counter when you have more than 99 chaff or flares loaded.

If you want the ice on the cake, you will want to go to the full CMDS panel. This panel is offered complete (Kabar's CMDS panel + board + osram + connectors. It will feature a perfect CMDS panel of the block 50/52. Please note, OSRAMS are able to increment counter up to 999 units.

4. I2C output:
The UCC also features a I2C (Inter Integrated Circuit) output but it is not implemented yet. It was implemented to allow the user to play with switches but since other component do the job already perfectly (Xkeys, gammaray, ...) Although we plan to put that option to good use in the future to implement the UHF panel and allow easy (and graphical) switching of the frequencies (Teamspeak - in game frequency control, RogerWilco or whatever...)

Copyright UCC group 2006-2009