If ever you want to see some more, visit my blog ! Old stuff and tests are shown there.
Level design
UDK Project made during my free time.
UDK Project made during my free time.
UDK Project made during my free time.
UDK Project made during my free time.
Speakeasy bar made for a social game on facebook, the whole scene uses a 512x512 texture + a 128x256 for the luster.
A close view of the luster using as well an alpha map for transparency.
Here is the wire of the whole scene.
You can see here the layout of the textures used for this scene, 512x512 for the whole scene, and 256x128 for the luster.
This scene is using a 512x512 texture and is designed for a social game.
Here is the wire of the scene.
This is the layout of the 512x512 texture used in this scene.
Meshes
Next gen shotgun displayed through 3dsmax viewport and a realtime shader.
2048x2048 textures (Normal, diffuse, specular, gloss)
The wire of the mark tank
FT17 tank (WW1) done for verdun-online.com
Done for an iphone game, named "Star General". A remake of a game made in the 90's
Theses ships use 256x256 textures (normal,diffuse,specular) and are around 1500 triangles.
This was a texturing assignment (aimed for psp), 512x512 handpainted texture mixed with photosourced texture.
The texture and wire of the model.
This was given as texturing assignment at school. The texture is handpainted (photoshop). 512x512 and 128x128 for the track.
Here is the wire with the layout of the texture sheet.
Precomputed
Here is a scene I did entirely under blender, post prod is done with photoshop (ray beam).
Here is the wire of the mesh (blender's viewport)
Drum "entre sambre et meuse" (napoleonic drum) done under 3DSMAX, rendered with the scanline renderer.
Here is the wire of the scene !