RESEARCH
ON PSYCHOKINESIS
What is psychokinesis?
When
thinking of the word psychokinesis, images of poltergeists get into
most people’s minds. But actually it’s more than that. Psychokinesis
is a phenomenon that seems to manifest as well in physical (e.g. spoon
bending), as in living systems (e.g. healings). Not only has field research
rendered a huge amount of case studies, also the laboratory work shows
some very nice results.
Origin of the experimental
work on psychokinesis.
In 1935, when Rhine was still in the middle of his work on ESP and Zener
cards, he was suddenly confronted with a gambler who claimed to be able
to predict how a dice would fall. Rhine of course did a series of experimental
sessions
with that particular gambler to investigate his claim. To his amazement,
the tested person could indeed determine how the dice would fall. Afterwards
Rhine has successfully completed many more experiments with different
subject. The original test principal was very simple : a number (from
1 to 6) was determined beforehand. Next, a dice was thrown, while the
subject used his concentration to try to define the outcome of the dice.
In case the results corresponded to what had been determined beforehand,
Rhine called it a hit. If there were significantly more hits than predicted
by the chance, this was considered as a proof for the existence of psychokinesis.
Modern experiments with
random-number-generators
Experiments
with random-number-generators (RNG) are the modern equivalent of the
dice experiments and were initially used in 1959 by Schmidt. (Boeing
Laboratories) Due to the fact that RNG enables an entirely automatic
and fast data-processing, the dice experiments soon became unnecessary.
An RNG produces
random numbers based on the radio-active decay of the element strontium
or based on electrical fluctuations (electric noise). In this experiment,
the subject has to mentally determine the output of the RNG. For example
by asking the subject to get the RNG to produce the number 1 more often
than the number 0. The experiment is successful when the number 1 has
been produced more often than chances had predicted. During the experiment,
the subject usually gets feedback via a graphical computer program or
via a robot arm that reacts to the results. A meta-analysis (Radin and
Nelson, 1989) of RNG experiments between 1959 and 1987 showed a most
significant result. (p=.000000001) This meta-analysis even proved that
the previous dice experiments showed the same general positive results
and were therefore replicated successfully. In 1996, Dobyns of the Princeton
University PEAR lab did a meta-analysis of the 1262 studies that had
been carried out since 1987. He came to the conclusion that his results
matched those of the meta-analysis by Radin and Nelson, which meant
that the research of the PEAR lab was a successful replication of the
results of the last three decennia.
 
Center for Psychotronical
Studies and Investigations
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en Onderzoeken
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