ALBERT FRANK
In 1946, in a Schmidt – Richter game, the following position arised
(white to play):
White : Kf2, Qe3, Rb1, Rh1, Be2, Nd5, Ne7 ; c4, e4, f3, g2, h5
Black : Kg7, Qa3, Ra8, Rf8, Bc8, Nd4, Ne6 ; c5, d6, d7, f7,
g6, h7
The game went on:
1. Qh6+ Kxh6
2. hxg6+ Kg5
3. Rh5+ Kxh5
4. f4+ Nxe2
5. Nf6+ Kh6
6. Rh1+ Kg7
7. Ne8+* Rxe8
8. Rxh7+ Kf6
9. Rxf7 mate
* : It is this move, that had to be foreseen at the beginning of
the combination (sacrifice of four pieces), that makes it splendid.
It is interesting to note that the program FRITZ 6, running on pentium
600, doesn't find this continuation in one hour (nor in
" play " mode, nor in " search of mat "
mode). Maybe it is because an exam of the initial position doesn’t show any
particular weakness of the square f7.