I created this level on the 29th of March 1997. From then to April 1999, I spent
about 2 weeks of work in 1997 and 1998.
Started working again on this level. Discovered DEUTEX. Replaced the sky texture
(look at the snapshots). Changed some other textures to make better use of Doom 2. The bar is
still under construction (at least 2 more buildings needed). Getting critical DOS memory usage
in DEEP. Tested DEEP97, but the shareware version won't let me edit this level. Any idea?
Did some very good work on this level during the last couple of days. Freed up about 100 KB
of MS-DOS memory by creating a minimal config.
All buildings are complete except one (where the single player scenario ends up).
You will find a complete bar, a jail and a hospital, along with enhanced texturing in
other buildings. I have just placed some monsters, but for now I find it MUCH too easy
(at least for someone that knows what lurks around the corner).
You should also be able to use this level for deathmatch now, with plenty of sniper spots!
I have noticed a "Visplane overflow" spot on a box in the hangar. I'll take care of that.
This is a very good time to send me your opinion about this level. Feel free to send me an e-mail.
I am now using WinDEU32 to edit
my level. No more memory limits at last! Alas there are some annoying bugs. Well, no-one is perfect.
Redesigned the sky texture. Much cleaner than the previous one. Completed the last building
and the digging engine. Almost finished the alien shrine that hides deep in the ground.
Downloaded a set of multiplayer levels called FragFest Initialized.
It contains incredible features like non-vertical doors and advanced lighting effects. That
made me feel like having more lighting effects. I have even designed floating light crystals
(I'm using a texture trick, but don't tell anyone).
Enemies and equipment are now approximately ready (apart from the unfinished shrine), and
two difficulty settings are implemented. Use "I'm too young to die" and "Hey, not too rough"
for an easy walk. Starting with "Hurt me plenty" you should feel the heat!
Expect a final release soon !
The cave at the end of the shrine was far too big and felt quite empty. I have replaced it with a
smaller one. Sadly that means I don't need those cool flying crystals anymore.
Anyway, this level should be complete now. All skill levels are implemented and tuned.
Couldn't figure out how to fix the Visplane overflow error, so I made the faulty box
in the hangar inaccessible.
Your opinion is still welcome. Feel free to send me an e-mail.
Derelict got an unexpectedly good rating at the Team Insanity website.
The reviewer's main complain was the drab look of concrete buildings, which was actually true.
So I decided to give it a last effort. I have added futuristic decals to the buildings to have them look more
colorful (simple but efficient). I took that opportunity to change several other minor texture details (the bar neon sign and
the drill, for example). The result is released as version 1.1. Hope you'll like it !