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Paradroid |
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Copyright Hewson
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Description |
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The Influence Device The Influence Device, identified by the serial number 001, is a comparatively low-powered machine. Move the Influence Device around the space freighter by pushing the joystick in the direction that you want the Influence Device to move. If your Influence Device is destroyed, the game is over -- droids win, you lose. Influence Device Weapon System
To fire without moving very much, fire a shot in any direction and continue to hold the fire button down. With the fire button still depressed, let the joystick return to its center position. Jab the joystick quickly in the direction you wish to fire. The laser will shoot in the direction that you jabbed the joystick. In a similar way, you can fire the lasers behind you while you run away in the opposite direction. Press and hold the fire button and quickly jab the joystick in the opposite direction that you are moving. Then, quickly return the joystick to its original position to keep you moving after the laser fires. In addition to firing your lasers, you can destroy weaker droids by ramming them repeatedly. However, you need to have "transferred" to a droid more powerful than the Influence Device before ramming is effective (see the section entitled "Transferring to a Droid"). Occasionally, you also may notice that the presence of your Influence Device among a group of droids causes the droids to attack each other. Droid Classification Each droid has a three-digit serial number. The first digit indicates the class of that particular droid. The higher that digit is, the greater the power and sophistication of the driod. There are 24 different droid types grouped into 9 classes. The lowest droid classification is 1 and the highest is 9. Droid classification affects scoring when you shoot, ram, or take over a droid. Lower classes of droids have the same low-powered, twin laser weaponry that the Influence Device has. However, higher classes of droids have a more deadly, high-powered laser. Keep this in mind when considering whether or not to attempt to "transfer" to a particular droid. Transferring to a Droid
In addition, the Influence Device, or any droid that you have transferred to (host droid), will begin to run out of energy after a period of time. When the energy level is low, the Influence Device or host droid will begin to flash. At this point, it is of the utmost importance to attempt to transfer to a new host droid. If you do not, the Influence Device or current host droid will burn out. Note: Energy loss caused by laser damage can be restored -- for a price -- by using one of the space freighter's "Energizers" (see the section entitled "Some Important Devices Aboard the Space Freighter"). To transfer to a droid, first make sure the joystick is in its center position, then
press and continue to hold down the fire button. The word "Transfer" will appear
in the upper left-hand corner of the screen and the Influence Device or host droid will
change color to indicate Next, prepare to engage in a battle for control of the droid's circuit board. You'll see a screen that looks like a circuit diagram with a column of rectangular boxes in the middle. Your goal in this battle with the droid's processor is to set at least 7 of tthe 12 rectangles that appear in the center of the screen to the color that is controlled by the side of the circuit that you choose to operate. You have the choice of which side of the circuit board you wish to work from. It's a race against time as well as the droid's processor, so choose a side quickly by pushing the joystick either left or right and pressing the fire button to choose. Experience will teach you how to size up the situation quickly and choose the side from which you have the best chance to win. The droid's processor controls the opposite side. Once you have selected one side or the other, push the joystick forward or back to move the "pulser" vertically from one wire to the next. Press the fire button when you reach a wire with a clear path to one or more of the center rectangles of the processor's color. The rectangle(s) will change to your color. If the rectangle is already your color, you waste a pulser by pressing the fire button. The droid's processor will be activating pulsers too, so a rectangle with your color may change to the processor's color.
If at least 7 of the rectangles are of the color controlled by your side of the circuit when time expires, the transfer will be successful and the Influence Device or current host droid will assume the serial number and characteristics of the new host droid (the word "Complete" will appear in the upper left-hand corner of the screen). A deadlock occurs if 6 of the rectangles are your color and the battle will begin again (the work "Deadlock" will appear in the upper left-hand corner of the screen). If fewer than 6 rectangles are your color when time runs out, the attempted transfer is rejected (the word "Rejected" will appear in the upper left-hand corner of the screen). Transfers result in the destruction of the current host droid. If the transfer is unsuccessful, your droid returns to Influence Device status (serial number 001). If the Influence Device attempts to transfer without a current host and fails, it will be destroyed and the game will end. Some Important Devices Aboard the Space Freighter
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My Opinion |
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Notes |
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See Also |
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Last update: 22-Nov-1999 |