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Copyright 1986 Elite Systems Ltd.
Programming and Graphics: Chris Butler
Music and Sound effects: Mark Cooksey

 

The Story

Snapshot 1 (7 KB)Why is it that knights of old have to be so posey? When damsels are in distress any sensible person would leave the rescuing to the local fuzz. But not knights, nosiree, it's a case of 'have armour, will travel' with them.

One such knight stars in this horizontally-scrolling platforms and ladders game. Your girlie has recently been abducted by a troupe of travelling demons, much to your annoyance (after all, who's going to do the cooking?). Being a hard knight and all, you can't let your friends know that you've been tricked by a bunch of poncey monsters, so the job of Totty Rescuer falls on your shoulders.

Begining in the local graveyard, you must fight your way through the undead hordes until you reach your girl. It's not going to be easy, as the nasties went to a lot of trouble to get hold of her, and they aren't ready to give her up (after all, who's going to do the cleaning?).

From Zzap! 64 - October 1989

 

Instructions

Snapshot 2 (6 KB)This is a fairly straightforward platform game. Guide your character along each horizontal stage. Shoot everything in sight and collect any goodie that they leave behind.

There are several weapons to collect. The knife is a fast weapon. The torch and the axe both have a limited range, but the torch's flame keeps burning for a while when it hits the ground. The last weapon is a magical shield. It may not run very fast or fly very far, but it is a pretty powerful weapon that causes a lot of damage to enemies.

Snapshot 3 (8 KB)If you get touched by an enemy, you lose your armor, but you can continue in your trusty underwear.  ;o)  If you get in contact a second time, you lose a life. Each time you die, you get back to the start of current level, or halfway to the end if you managed to get far enough.

You must reach the end of each level within a strict time limit. The penalty for not being there in time is death.

 

My Opinion

Snapshot 4 (6 KB)I've spent ages playing this one. The gameplay is fast and furious, also the difficulty level is sometimes set too high, due to unfair enemy behavior.  :o)  The spooky Marc Cooksey music perfectly suits the action (and it will make your parents go mad like mine did at that time. Cool !). Your way is packed with zombis, crows,  flying ghosts, demons, hard-looking goblins, jumping giants and fire spitting dragons. Great fun !

 

Notes

Snapshot 5 (6 KB)Here are a few tips to help you:

-  Try to make your way through the graveyard as quickly as possible and keep your eyes to the ground to avoid running into raising ghouls.

-  Climb the first ladder and keep going on the second "floor" otherwise the stone throwing plants won't miss you !

Here are some limitations of the Commodore 64 version:

-  Thanks God the minor demon at the end of the graveyard follows a predefined fly pattern. It can be disposed of much more easily than its counterpart in the arcade game. I think the original programers should be killed for making this demon so difficult to beat in the first place.  >:o(

-  You can't shoot gravestones to make a wizard appear and turn you into a helpless frog. How sad !

-  The everso needed hidden armors are not included in this version.

-  The C64 version of Ghosts'n Goblins features only the first 4 levels from the arcade original game. The third and fourth levels have also been swapped so that the story ends when the player kills the dragon at the end of the emerald cave.

 

See Also

 
Download game
Click here to get CCS64
SID Music
Click here to get SIDPLAY
Ghosts'n Goblins in the Arcades
This will lead you to the MAME page, a great arcade emulator

 
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Last update: 22-Nov-1999